Consuming Darkness
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Consuming Darkness (Major) by Stone Gargoyle
The character is at one with the darkness, finding comfort and sustenance in it.
1. Dark Sustenance: The character does not need to eat or drink and does not suffer from fatigue by dark of night. During the day, however, he fatigues at twice normal rate and requires food and drink twice as often.
2. Consuming Shadow: The character can create a supernatural shadow around himself which drains the life force of others.
- Range: 30 foot radius, +5 feet per level
- Duration: Concentration; loses one attack per melee and is -5% to skill performance
- Attacks: Requires 2 melee attacks/actions to summon supernatural shadow and one attack per melee to maintain (see other penalties under duration).
- Damage: 1d6+1 Hit Point damage to targets entering the supernatural shadow, with 1 HP damage/loss per melee round if remaining in the shadow.
3. Shadow Beasts: The character can also create creatures out of shadow which come to life at the cost of 1 Hit Point.
- Range: Must be created within the radius of the supernatural shadow (30 feet, +5 feet per level), and can travel up to 500 feet, +50 feet per level, away from the character. Going beyond the range limit causes them to dissipate.
- Duration: The character's ME number in melee rounds, +1 melee round at levels 3,6,9,12 and 15
- Attacks: Uses 2 of the character's attacks/actions to create shadow beasts. The beasts themselves get 4 attacks per melee round plus additional attacks equal to the character's ME bonus.
- Combat bonuses: The shadow beasts gain a bonus to combat rolls such as initiative, strike, parry and dodge equal to the character's ME bonus( ie.. if user gets +3 from M.E., then the wolves would get +3 to initiative, strike, parry, etc...)
- Number that can be created: 2 at level one, plus one more at levels 3,6,9,12 and 15
- Damage: 2d6 bite damage; 1d6 claw damage
- SDC: Equal to the character's ME, though intangible for the most part. They can only take damage from light and laser attacks, as well as magic and physical psionic atacks.
4. Other Abilities and Bonuses:
- Heals 1 Hit Point and 2 SDC per hour when in complete darkness
- +1d4 ME
- Takes no damage from shadow based attacks