Confidence

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Confidence (Major) by Stone Gargoyle

"The more I hit, the better I get."

The hero evolves in power as his confidence is raised. It is always on, though he may not always have active bonuses. He retains the bonuses even when not using them. His confidence must be lost to lose the bonuses, so yes, he basks. The visual effect would be that he is getting bigger, more muscular, as well. Picture someone going into battle looking normal but getting more muscular as he pumps up his confidence.

1. Attack Bonuses: The hero gains bonuses to his attack moves when he successfully pulls them off one after the other. The way it works is that when he hits something successfully, manages a dodge, or parries something, he gets a +1 bonus to the attack move used, up to a maximum bonus equal to half of his ME attribute number if no difficulties are involved but it can go beyond that to offset penalties. This can apply to Weapon proficiencies if the GM allows it, but applies to Disarm, Roll With Punch/Fall/Impact, Pull Strike and Strike, Parry and Dodge. Note that this drops by one point each time he misses and can actually subtract from his normal attack roll bonuses. Initiative bonus is also given but only up to a maximum bonus equal to half his ME attribute number.

2. Strength Increase: The hero gains +1 to his PS damage bonus for each successful strike made.

3. Natural AR: The hero starts out with a Natural AR of 8. Each successful move then raises it by +! (though failed moves lower it by -1), up to a limit of 18.

4. Other abilities and bonuses:

+2 to all saving throws
+2d4X10 SDC
+2d6 HP
+1d6 PPE