Condense Power
Condense Power (minor) by Iczer
"Hold on..let me just squeeze into something more comfortable"
The character has the ability to transfer the energy from one minor power and compress it into another. This is an effort on the part of the character, forcing superpowered energies to redirect throughout his body into other channels.
Duration: 2 melees per level of the character.
Attacks per melee: Each use of compression counts as 2 actions
Effect: The compressed power disappears for the duration of effect. Another minor power recieves this channeled energy, becoming more potent for the duration. Essentially, the power gains 1 effective level (+1 level at levels 3,5,7, 9 and 11)or +10% (+3% per level) to all effects (If there are no level benefits available). If a second minor power is compressed, the benefits are increased by the listed amount again.
Drawbacks: After the power uncompresses, both the affected power and the compressed power function at half strength for 1d4 melees. The character cannot compress or boost powers that are entirely physical in nature. (Multiple limbs, Winged flight, quills etc). Compressing a power that directly leaves the attribute number unaffected (But does remove it's status as 'extraordinary' or 'superhuman'). SDC bonuses from powers will vanish.
Major powers: Compressing a minor power into a major is of limited effectiveness, only having 1/3rd the normal benefit. Compressing a major into a minor is possible at 3rd level and beyond, but is like trying to stuff a porcupine into a balloon. Firstly, the general effect is doubled. secondly the character receives 4d6 damage directly to his hit points as raw power bleeds through the skin. this damage continues at a rate of 1d4 HP every round until the duration expires.