Condense Life Force

From The Black Vault
Jump to navigationJump to search

Condense life force (minor) by Iczer, based on an idea by Zen

"Steel is weak my friend. say hello to the power of flesh"

The character can withdraw his living essence and pack it into a tight point inside his body. When he does this, most of his outer surface becomes inorganic and unliving (but animate) tissue which grants him the following:

1) Increased resistance to damage: The character is immune to the extra damage caused by critical hits (Exception: leap attacks/ jump kicks that are described as 'automatically criticals' are so described because of the raw power of the attack not due their ability to target weak spots and ergo continue to do the increased damage.). The character still needs to breathe, but poisons and disease do not affect the character in his unliving state. The character does not bleed in this state, and may reattach lost limbs to their stumps in a single action. the character cannot be stunned or knocked out.
2) Unyielding flesh: No longer constrained by delicate flesh, the character's strength rises by 2D4 points, and becomes extraordinary. He may leap his own body length up and three times that across. his fists can strike steel and stone without harm (ignore three points of AR on an opponent). Fire, acid and electricity does 1/3rd damage.
3) Drawbacks of this state: The character does not heal while he uses this ability. His HP are irrelevant as he is now an unliving object. Powers that affect objects but not human beings now function against the character in this state. Whenever the character uses this power, he concentrates his HP's in a part of his body. until 5th level, the character may only choose between heart and head, but from 5th level onwards, he may place his vital life force in any part of his body. People wishing to attack his vital zones need to make a called shot (-4 until 5th level, then -6. -8 at 8th level, -10 at 12th level.) but must have some way of knowing where the vital spot is located, and must have a means to attack it (the heart cannot be targeted with blunt weapons at all for instance.)
4) Other bonuses: The character can switch back and forth from this state in as little as one melee round, and reverts to normal state when he falls asleep. when he concentrates his life force his HP double. When this power is active and the character is depleted of all SDC he becomes immobile, and is at no risk of death until his concentration zone is attacked.