Composite

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Composite [Major] by Iczer

'Yeah...my face used to be sandstone, but now it's Iron.'

The character may transform into an inorganic shape, resembling a mix of different materials, mostly stones, earths. metals and liquids. More to the point, the exact composition of his body differs on a minute by minute basis , with matter visually changing on a round by round basis, and small swarms of matter swirling around his body, granting the following benefits:

  • Increased mass and strength. The character gains +2D4 to PS which is considered superhuman. He also triples his normal weight and halves his normal Spd. also -20% to prowl acrobatics and gymnastics. swimming is impossible.
  • Increased endurance and resistance: The character gains an AR of 14 in his composite form. In addition, physical impacts from normal strength unarmed attacks is negligible, while attacks from kinetic weapons inflict half damage even if over the AR. Supernatural PS inflicts full damage if over the AR, and half if under. The composite body has an SDC of 4d6x10+100.
  • Fully loaded: The composite body is composed of hundreds of materials. when striking foes in combat with vulnerabilities to special materials there is a 1 in 4 chance that the character strikes with said materials. at 5th level the chance becomes a flat 50%. At 8th level, if the character knows what material he needs, then he can take a -2 to strike and be assured (100%) of having the material 'on hand'
  • Changes every round: Every melee round, the character rolls on the following chart to determine any other changes to his makeup that may be significant.
01-10% +2 PS
11-20% +4 PS
21-30% +8 PS
31-40% Spd is normal this round
41-50% 40 extra SDC this round
51-60% +2 AR
61-70% Heal 3d6 SDC (when not tracking round by round changes, heal 1 SDC per round)
71-80% Increase mass by 50%
81-90% Increase mass by 100% and halve spd again
91-100% AR 10 but all kinetic damage is halved regardless or source.

Other abilities: Ss an action the character can mimic the power of Alter Physical Structure of Limb (any). This change lasts one round and cannot be used on the same limb twice in a row.