Competitive Belching

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Competitive Belching (Physical) by Oh So Amazing Nate with help by Taalismn

Like the Competitive Eater, the Competition Belcher has trained his body to perform outside the normal ranges. Through hours of practice, the PC has conditioned himself to expel air trapped within his digestive system in a controlled manner. While not the most socially graceful of skills the PC is capable of some impressive, if not dubious, feats. 25% +5%

Bonuses At Level

1. Maximum belch length 5 seconds. Maximum belch volume 70 decibels, +2 Save vs vomiting.

2. + or - 1D4 to Charm Impress / Disgust Revolt depending on the Socio-economic make up and age of the audience when performing a belch. (GM determines audience make up/reaction)

3. +1D4+1 seconds to belch length

4. +1 Save vs. pain. +1D10 decibels to belch volume. Character can talk and burp at the same time

5. PC can now control the tone/resonance of their burps from a simple 'erp" to a deep slow bellowing rumble.

6. +1D4+1 seconds to belch length +1 Save vs vomiting, +1 Save vs. pain

7. +1D10 decibels to belch volume

8. +1d4 to Intimidate through Bull frogging (PS inflates his stomach by swallowing large amounts of air making himself appear larger than normal).

9. Increase breath holding duration by 50%

10. Mitigation of failed roll: On a failed roll, the character gets a -5% on the effect roll

11. Percussive Belching; the character can vary the volume (and length of each volume change) as many times in a melee(and on one breath) has the character has PE points (in theory, this could allow the character to belch musically or in Morse code)

12. Belch now has a Horror Factor of 9

13. +1D4+1 seconds to belch length. Can hold small objects(no more than 1 ounce in weight) aloft on their belch updraft

14. Mitigation of failed roll: On a failed roll, the character gets a -10% on the effect

15. Belch now has a Horror Factor of 12 and is can be considered a VERY minor breath weapon. 1D4 damage and defender must also Save vs Noxious fumes at a -1D8 (GM rolls for belch potency). The most impressive feature of attaining this level of skill, is not doing any significant amount of damage, but rather the (GM determined) spectacular effect that occurs from a belch of such magnitude.

Consequence Of A Failed Roll

01-25% PC loses duration control. Burp is short, harsh, and abrupt. Next attempt is at -5% due to throat pain.
26-50% PC completely fails at burp and suffers painful stomach cramps. PC loses initiative for next round.
51-75% PC loses control of burp and it is forced out through the nostrils. -2 to Strike due to acid reflux in the sinus cavity and massive eye watering
76-00% Catastrophic failure. While the belch is loud, long and resonant it dislodges something on its way out. Pc must roll to save vs vomiting or risk puking up to 1D6 feet. Initiative is lost and combat bonuses and attacks are halved for next round if save is not made.