Combat Sychronosity
Combat sychronosity [Major] by Iczer
'It's getting better all the time'
The character learns by observation, permanently burning information by watching others and copying their moves as he goes. Much like natural combat ability but focused slightly differently.
1) Copy moves: Simply observing a combat move adds that move to the character's repertoire. By observing a snap kick, the character gains a snap kick. The key here is the character must observe the move accurately and completely. The character has a 40% chance of recognition, plus 5% per level. The character makes the check for every move he sees. This is at -20% if he is merely observing from a distance, and -40% if he observes it while his mind is occupied elsewhere (such as fighting a different or multiple opponents). He is at -60% if watching on video or by recording (-80% if the action is being enhanced by stuntmen, wires or special effects). His Best chance of observing a move, is to be attacked unsuccessfully by it (being successfully hit is distracting, and is -15%). Gaining the move is not the same as gaining any combat bonuses. The character gains no combat bonuses from these manoevres.
2) Copy skills: By observing a strictly physical skill, the character can add it to his repertoire. the character gains skills as above but needs to see a full 5 minutes of it's use to gain any bonus. The character, if successful, gains the skill at either +5% OR at the level displayed by the target (that is his margin of success).
3) Copy opponents: Every level, the character can simply select an opponent to memorize. Such an opponent's style is embedded in the character's mind. Against any of these opponents the character enjoys +2 to strike, parry, dodge and damage. The character can choose not to select a foe upon gaining a level, but may save it until he meets such a foe. Once a selection is made, it remains.