Combat Monster
Combat Monster by Shadowknight
While most of my feats are designed with role-playing in mind, the Combat Monster feat is designed for people who like combat & rolling dice for combat. Simply put a CM pure &simple. Here's how it works have you ever create a character were the high stats are on things that have no relevance on combat or survival like I.Q, M.A, P.B, SPD instead of P.S, P.P, P.E, M.E and wished you could switch or rearrange your stats. Well with this feat you can. With the GM permission for every 2 points you reduce a non combat stat like I.Q, M.A, P.B, SPD you can raise a combat stat like P.S, P.E & M.E. by 1 point. For example (Shadow Eagle has an I.Q of 24 he decides to reduce it to 12 points that means the player has 6 points to put on 1 stat it can't be divided, it has to all go to 1 stat) now any stat of 12 or less can be further reduce but a stat of 8 is the minimum allowed. Also any stat of 12 or less you must reduce 3 points to raise a combat stat 1 point. The only exception is P.P it takes 3 point to reduce a stat to raise P.P by 1 point, For example (Shadow Eagle has an I.Q of 24 he decides to reduce it to 12 points that means the player has 4 points to put on the P.P stat it can't be divided, it has to all go to 1 stat) now any stat of 12 or less can be further reduce but a stat of 8 is the minimum allowed. Also any stat of 12 or less you must reduce 4 points to raise the P.P stat 1 point.
Now you might ask why does P.P cost so much more than the other stats? Answer is simple: Combat monsters are notorious for being strong & tough but not very agile. This feat tries to duplicate this Arch type.
- Cost: 2 feats
- Bonus:If Superhuman Strength or Supernatural Strength is chosen or rolled for you receive a bonus of +10 to STR
- Limitation: This feat severely weakens the power selection to those that are directly applicable in combat.
- 1. No major powers with a long range attack
- 2. No Alter Physical powers that has Enhance SPD or Flight as part of it's power set
- 3. Only 1 minor attack power can be picked or roll for, you can have other minor powers as long as it enhance your stats in some fashion like ( P.E, Hit Point, SPD, SDC, saving throws ect.)
- 4. No powers that lets you disguise or change your appearance including (Stretching or Alter features)