Combat Adaption
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Combat adaption [Minor] by Iczer
'Feh...you shouldn't always lead with your left..I'm on to you now'
The character adapts to changing combat situations, adjusting his fighting style to suit the nuances in combat that only he can percieve.
1) Combat analysis: The character calculates and absorbs the information that he recieves when he faces others in combat. After one melee round of fighting he is made aware of the following:
- HTH fighting style
- Level of experience in that style
- WP's and other known combat skills and thier levels
- Actual strike, parry and dodge bonuses
2) Adapt to opponents: The character can, after one round of fighting, adapt to his opponent(s) by accommodating one of the following changes:
- +2 to dodge
- +2 to parry
- Autododge (+0, plus PP bonuses)
- +1 to strike (melee or ranged)
- +4 to damage