Combat Adaptation
Combat Adaptation(minor) by Mr. Twist
This strange super power creates some kind of link between the user and an opponent. Somehow, when they are totally fixated on fighting them, they seem to grow quickly accustomed to the opponent's style. Duration: This power lasts as long as the combat does. When combat is over, or when the user focuses on anything except melee combat with a specified opponent, the power ends.
Effect: Simply put, every melee round the user is in single melee combat with an opponent, they get +1 to all strike, parry, dodge, and initiative rolls. This bonus is cumulative over following melee rounds(so, the second round of combat gives them a +1, the third gives them a +2, the fourth +3, etc..) until single combat is broken. This bonus is limited by the experience level of the user, so a fifth level super hero can only get a maximum of +5 to combat actions no matter how long combat last. The user can dodge the attacks of others(at their normal dodge bonus), but can't parry. Parrying the attack of someone other than the selected foe negates the bonuses.