Cold Soul
Cold Soul [Major] by Iczer
'That chill you feel..that's my icy hand of doom about to punch your lights out. any questions?'
The character projects waves of cold from his body, creating zones of cold and discomfort for others.
1) Cold body: When this power is active, the character turns a deep dark blue, while his eyes glow white.anyone within 30 feet feels the chill as the air drops to 10 degrees F (-12C) minus 5 degrees per level after the first (-2.7Degrees C). The character's skin is much colder, inflicting 2d4 damage on a touch.
2) Defenses: While active, the character is immune to any amount of cold. the cold aura saps heat as well making him resistant to fire, heat and plasma (half damage). Gas attacks, and other chemical attacks, freeze within a few feet of the character. Lastly, energy attacks, with the exception of light and electricity, are -6 to hit the character, their energy dissipating.
3) Offenses: The character has several offensive advantages. He can, as an attack, amplify the cold in an area affected by his aura of cold (30 feet). Such a target takes 2d4 damage +1d4 per level. if he takes more damage in one of these attacks than his PE then he must save vs 14 or become frostbitten. This cold snap attack usually takes people by surprise at least at first. if a target is aware of this type of attack he may attempt to dodge, but needs an 18 or better to do so. The character can also fire a ray of cold, by super-cooling the air around him and then propelling it outwards he can strike opponents up to 100 feet away plus 20 feet per level, with a +3 to strike, inflicting 2d6 +1d6 per level. In any instances these attacks do double damage to characters whose metabolism revolve around flame (APS fire, plasma, fire elementals,flaming deamons, thermal world aliens etc) this is in addition to any cold vulnerabilities they may posess.
4) Other abilities:
- +1d4x10 SDC
- Natural AR of 10
- Is not vulnerable to fire and/or heat