Clockwork

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Clockwork (Major) by Stone Gargoyle

The character's body is flesh and blood but has mutated to function much like a wound clock, having gears of bone and levers and hinges for joints, with blood and bodily fluids resembling oil, or in some cases sand. The nature of the character's body gives him a mechanical nature and anatomy.

1. Machine Repairable: The character can be repaired when injured by those with Mechanical skills rather than having to wait for a doctor (-30% penalty due to organic nature of "machine").

2. Breathing Differences: While large balloon-like sacs imitate breathing, the character does not breathe in the conventional sense, though suffocation will occur if the cells in the body do not get oxygen. As a result, the character can survive without air for long periods of time. Identical to Hold Breath Minor Ability (please insert information for that power, as I am not going to write it all out). .

3. Telescopic/Microscopic Vision: The character's eyes include lenses which can be adjusted to allow the eye to magnify like a gun scope, apply crosshairs (+1 to strike) and increase vision in general. Identical to Supervision: Acute Sight and Supervision: Advanced Sight.

4. Precision Timepiece: The character's body is a clock, so he has a very acute sense of time, identical to the Heightened Sense of Time minor ability.

5. Gyroscopic Balance: Functions much like the Heightened Sense of Balance minor ability. Bonuses: +10% to Acrobatics, Gymnastics and climbing, +5% to Maintain Balance rolls, +2 to roll with punch, fall or impact.

6. Immunities: Immune to Magic and Psionics

7. Reinforced Body: +1d6X10 to SDC

8. Slowed Aging: Equivalent of Longevity minor ability

9. Bonuses:

+d4 to PE
+1d4 PB
+3 save vs. disease
+5 save vs. Coma/Death