Clockface Armor

From The Black Vault
Jump to navigationJump to search

Clockface Armor (Major) by Stone Gargoyle

The character's body is covered by clockfaces which overlap and form a type of armor. These discs can be detached and thrown.

1. Clock Armor: The character's body is covered by 1d4X100 clockfaces/discs which overlap to form armor. Each disc has 1d4X10 SDC. The armor as a whole provides a Natural AR of 16 (a roll of 17 or higher is required to hit the armor in order to do damage). The hands of each clockface spin like sawblades, doing 1d4 damage to any unprotected flesh or soft fabric striking the clockfaces. Solid weapons, however, will damage the hands/blades in the area hit on a successful strike. Loss of 10 discs due to damage or removal (see below) will reduce the AR by one point until they are reattached or regenerate.

2. Detachable Discs: The clockfaces/discs can be detached from the armor and thrown, spinning at a target. Detaching a single disc uses one melee attack/action and reduces the amount of protection the armor provides by its SDC. The discs can be thrown for a distance the character's PS allows and then will travel in an arc back to the character. Any targets hit by this throw will take 2d6 slicing damage from the spinning disc. If blocked or parried, caught and crushed, etc., the disc will take damage and may get destroyed if all the SDC of the disc is depleted. Or it may fly out of control and not return, lost discs fading out of existence after ten minutes if the character does not locate them. Discs unrecovered or destroyed cannot be reattached, so the character will not be able to regain lost SDC until they regenerate.

3. Regenerating Discs: Unrecovered lost discs or those that have been destroyed will reappear on the character's body after ten minutes. Damaged discs that have not been destroyed recover damage at a rate of 1d4 SDC per minute.