Clockface: Analog
Clockface: Analog (Major) by Stone Gargoyle
The character's face is covered by a round shield with hands and numbers on it like a clock. The shield is a form of bio-armor which the character can replicate and use for attack.
1. Bio-Armor Face Shield: The character's entire face is covered by a shield which cannot be removed, providing the character's face with a Natural AR of 16 (opponents must roll 17 or better to do damage to the face shield), and has 4d6X10 SDC which regenerates at a rate of 1d4 SDC per minute. The shield is hard and solid and can be used to head-butt opponents for 1d6 damage, plus an additional 2d6 slicing damage from the spinning clock hands which are blades. The character has a +1 strike bonus to perform the head-butt, which counts as a single attack/action. The shield also prevents the character from being blinded.
2. Matter Expulsion: Disc: The character can split off a layer of the shield's SDC (1d6X10 or 25% of the shield's total SDC) to form a second shield which can be used to bash for 2d6 damage or be shot from the character's face or thrown. If shot from the face as it splits off, the shield gets no bonus to strike and has a range of 200 feet, plus 20 additional feet per level, doing 4d6 slicing damage. If thrown, the character can use his PP bonus +2 to strike and has a range determined by the character's PS (the shield weighs ten pounds), doing 3d6 plus the character's PS bonus in damage. A disc can only be split off once per melee round and only three discs may be split off in a single encounter since the SDC has to have to regenerate. The character cannot leave his face unprotected by expelling all of the face shield's SDC.
3. Perfect Sense of Time: The character always knows what time it is down to the second without having to rely on outside sources. Bonus: +1 to initiative
4. Other Bonuses:
- +2 attacks per melee round
- +2 to PP