Cloak Objects

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Cloak Objects [minor] by Iczer

'OMG! He's got a gun...where was he hiding that thing?'

The character has the ability to charge solid, inanimate matter with a kind of light bending energy, allowing him to visually mask an objects existence or make it appear somewhat different.

1) Basic effects: The character touches a solid, non living item for one melee round, as he generates the energy to imbue into the touched object. After that, as long as the object retains this charge, it can either appear transparent or have it's appearance drastically altered. 100lbs plus 50lbs per level may be charged in this fashion. Objects that exceed this mass, with few rare exceptions, are only mildly effected. the changes can be seen but do not provide any real benefits.

2) Transparency: An object rendered transparent is invisible to normal sight. Used on held weapons the character can walk around with them on his person without drawing undue attention. Likewise with body armor, even power armor or vehicles if they fall within the appropriate mass range. Invisible weapons have a +2 to strike the first time they are used.

3) Disguise: An item charged to be disguised becomes holographically painted to resemble something else. The character could wear full body armor but appear to be dressed in a tuxedo. likewise a door could be made to appear as iron, or even as a section of wall. As with any illusion, other senses may reveal the disguise.

4) Duration: Items retain their charge for 30 minutes +10 minutes per level. Constant contact with the character extends the duration to indefinite. The charge dissipates with force, losing 1 effective minute of duration for every SDC dealt, even if it's AR is not breached. 'Invisible' weapons become visible very quickly, losing minutes with each successful strike, every successful parry and every parried blow. (In these instances, consider any held weapon to have maximum duration until struck. given a full melee of contact the character could renew the duration back to 'indefinite'.

5) Other tricks:

Window: By focusing on a wall with this power, the character can turn a section transparent. Duration is a mere 3 minutes plus 1 per level, as the charge dissipates quickly throughout the wall.
Mirror: The character can use the disguise ability to reflect as much light as possible. Not only does this act as a mirror normally would, it can be used on the character's own clothing as limited protection vs Lasers (Natural AR VS lasers becomes 17. Any actual damage inflicted becomes halved)
Disguise: If a full body mask or even helmet is charged, then the character can overlay a fake 'face'. maintain a complex, ever shifting hologram requires that the character be in total contact and that he expends one action per melee maintaining the concentration.
Television: The character can turn any flat surface into a display of his own. The character must be in constant contact with the surface, though by charging a wire, cord or string that runs to the charged surface the character has an effective remote. Screen resolution is as good as any high quality television, but (20+ME %) better quality. The images come straight from the character's mind though, he gains no ability to receive any signals to create images from.
Changing an image: If the character merely taps a charged object, he may change it's appearance within the normal parameters of this power. As a prank, he could charge a team mate's clothing and then tap them later in the day to make the clothes invisible. Great for children's parties and press statements.

6) Other talents:

+10% to art
+10% to disguise
+15% to prowl by disguising and camouflaging his outfit.