Clinging

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Clinging [Major] by Iczer

'I'll stick around here if that's OK with you'

The character has the ability to attach himself to objects, bonding on a molecular level allowing for the following abilities:

1) Adhesion: The character has the adhesion minor power, though his speed is not hampered by horizontal movement, and he 'hangs on' with his full carrying capacity rather than PSx10. In addition, he may 'slide down walls' allowing him to safely and swiftly descend a wall by simply holding onto a wall and applying brakes as gravity pulls.

2) Stability: Unless stunned or otherwise with divided attention, the character cannot be tripped or knocked down unless he chooses to (like in a car crash where he wishes to roll with punch/fall impact). Body block's, tackles, body flip throws and simple knockdowns simply fail.

3) Wrestling and grip: Needless to say the character's grip is remarkable. The character can grapple with every square inch of his body. His effective strength for maintaining a grapple is +10 +1 per level. anyone freeing themselves from a grapple with this character takes 2d4 damage. The character also has the same bonus to resist a disarm attempt. The character is a natural wrestler gaining that skill (without attribute bonuses) The character can also immobilize another when being grappled, simply by making the grappler adhere to his body. The character can also grapple another's weapon as it strikes him. he rolls a normal parry but instead of defending, the character simply grabs the weapon with his skin.

4) Other bonuses: Aside from the bonuses provided by the adhesion power.

  • +1d4x10 SDC
  • +1 to strike when making a grab or grapple.
  • +1 to parry with bare hands
  • Immune to adhesives, they dissolve in contact with him