Clairvoyant Senses

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Clairvoyant senses [minor] by Iczer

'I tasted your arrival Clarke. You should not use that aftershave again'

The character can turn off his senses. sight, smell taste, touch and sound all vanish, leaving the character, for all intents and purposes insensate.
When he does so, he gains a kind of clairvoyant view of his surrounds, feeling, tasting, seeing and hearing all around him. While in this state, the character cannot feel pain, or nausea. he cannot be blinded, deafened or disorientated by noise. He has an area sense extending for 10 feet per level in all directions. he is acutely aware of all that goes on, able to extend his senses (any and all) to all points within his range. He can taste the coffee on the table in front of him, read the newspaper of the guy behind him, and listen to the phone conversation at the next table.
He has a +2 to initiative, and +2 to strike parry and dodge and is immune to surprise attacks originating from within his area of awareness, and he gains the ability to auto dodge. His resistance to pain is complete, and he can fight until dead, though injuries may prevent him from doing so. he enjoys a +8 to perception checks and a +20% to skills requiring a fine touch or keen perceptions. He is completely insensitive to any effect outside his range though. He is unable to dodge attacks that come from outside his range. The senses are not superhuman in nature through. He cannot 'see' though walls, nor could he taste a sugar cube at the bottom of a cup of coffee. In darkness he would still be blind per se, but he can touch everything in range to know where things are (no penalties for combat, though he may need to identify his foes). Likewise in a room filled with smoke, he would be able to smell the smoke, but might not pay attention to the fact that that same smoke may be choking him.
The character's other superhuman senses function in this state as well, but only for the proscribed range.