Chronodeflection
Chronodeflection [Major] by Iczer
'You guys need a time out'
The character can cause others to skip though time. The target of this power, who must be within line of sight and within 40 feet +20 feet per level, may save to avoid this effect (16+ PE bonuses apply). If the save is failed, then the target skips a few seconds into the future, effectively losing an attack. The character can attempt this up to twice per melee round.
A much greater send involves the character expending all attacks to perform. This must be the only action he performs this round (though he may continue to dodge). The target makes a save as usual. A failed save sends the target one minute into the future per level of experience. A success on the save sends him one melee into the future, plus one melee at levels 2,4,6,8,10,12 and 14.
The greatest chronodeflection requires 5 minutes of preparation and to touch the target for one further minute. The target saves as usual, but a fail means he is sent one day per level into the future. Doing this causes the character to become fatigued for the next hour (-2 to all combat abilities and -10% to all skills).
The character can also affect objects. Up to 100lbs per level may be affected at one time.
The character can also use this defensively. The character may expend an attack to deflect an incoming ranged or weapon attack. This roll is made at a straight +4 plus his ME bonus to save vs insanity. A success sends the incoming attack or weapon into the future.