Chromabsorption

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Chromabsorption [Major] by Iczer

“Feeling blue? Don’t worry. I got you covered”

The character has the ability to supercharge himself by absorbing the local color spectrum, rendering himself more powerful than before but also bleaching the color from the environment by some unknown means. The character absorbs the color from a radius around himself 25 feet + 5 feet per level. The color visibly crawls toward the character filling him with a kind of temporary power. The area of effect is rendered monochrome for the duration. Things that enter the affected area retain their color, while those that leave remain monochromatic. The character gains the following:

+2D4X10 SDC
+2d4 PS (extraordinary)
+2d4 PE
+15 Spd
+ 1 attack per melee
Morale type bonus of +10% to all skills.

These bonuses last for 2 minutes per level, but vanish the instant the character leaves his ‘area of effect’. The character cannot recharge himself in this fashion for another 1d4 minutes after his initial supercharge.
As a side effect, the character can also attempt to calibrate his color absorption on incoming laser type attacks. He makes an automatic parry type attack on lasers at +6. If successful, a laser attack inflicts 1/3rd damage.
Notably, this power works best if there is suitable color to absorb. If in conditions of low light or monochrome surroundings, reduce bonuses and duration by half. In a brightly colored environment the GM can feel free to add a further 50% to effects and durations