Chlorabsorption

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Chlorabsorption: [Major] by Iczer

'Gardening for dummies, By Dummies.'

The character can absorb plant matter into himself to heal, gain strength and mass or to eject at a later date.

1) Absorb plant matter: the character can cause plant life to surge towards him and flow into him. Such an act cuases targetted plant life to liquify and flow up to 50 feet +10 feet per level. Plant life takes 1D4 x 10 damage every time this is used and can be 'eaten' by the character to produce the folowing:

  • Healing. The character heals 3d6 SDC or HP damage everytime he uses this power. For every 100 SDC of drained plant matter, he can regrow a limb.
  • Bulking: The character can use the plant matter to bulk up his body, turning green and leafy as he does. After 25 damage, the character can add a +4 to PS and PE. after 50 damage, he adds another 20SDC, and another +4SDC and PE. after 100 damage, he gains another +4 PE and PS, another 30 SDC and his strength becomes superhuman, and he doubles in size. at 150 damage, he gains an AR of 10 and is more plant than man. +2 to PS and PE and +20 SDC. at 250 damage the character can grow no more. He doubles his weight, has an AR of 14 and +2 more to PS and PE, as well as +40 SDC. These gains dissapear after 10 minutes per level.

2) Plant offensive: The character need not absorb the damage he causes, he can just be harmful if the desire so strikes him. The character can also target weeds and leave other plants alone, or target everything in his line of sight without touching the roses. He is immune to plant based toxins (his body absorbs them instantly). Against plant like beings, he can blast such targets at +7 to strike with the attack, targetted like any other ranged attack.