Charging
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Charging (Major) by Iczer
The character is designed to be unstoppable with a charge. This provides him with a number of bonuses.
- Charging: The character’s PS is considered supernatural when making a body block/tackle. Inflicts double damage to solid objects such as walls. Anyone hit with this type of attack is immediately shoved aside by the appropriate PS and must roll to maintain balance. If 30% of the objects SDC is done in the charge attack, then the character has barreled right through it, without slowing, and continues his run. If only 20% damage is done (or less), then he still goes through, but he is slowed to 1/3rd speed. Any less and he is stopped cold.
- Attribute Bonuses: PS +4 Spd +4 PE +1d6. SDC +1d4x10. Add 60lbs to weight. Sense of balance (while running) 50%+5% per level.
- Resistances: Character takes no damage from running into objects or people, unless they are flaming, electrical or sharp. Takes half damage from collisions he does not instigate (such as body block’s and tackles, car crashes etc..) If he collides with an object that is sharp, pointy or otherwise harmful (physically, not energy wise) he will take half damage.
- Limitations: Charge attacks still take up 2 actions, and require a run up to succeed. Character may not dodge during a charge. If he fails a charge attack, he continues to barrel right through, moving a number of feet equal to his PS plus his spd. This may mean he may end up charging through walls, into harmful objects, or pits. He steers like a brick.