Chaotic Vortex

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Chaotic Vortex [Major] by Iczer

‘Welcome to crazy town. I’m your host.....’

The character can create fields of space/time where natural laws are churned up and spat out, funneling matter and energy though infinite loops of probabilities.

1) Vortex field: By establishing a field of chaos around himself, the character, who now appears to be distorted as if surrounded by hundreds of churning shards of glass. Ranged attacks passing through the field are sent elsewhere. Explosions and area affect attacks that would normally strike the area the character is in either see’s their damage reduced by the character’s ME or are negated entirely if a non damaging effect. Anyone touching the character will take 2D4 damage just from contact with the field, and the field grants the character an AR of 14. Maintaining the field requires the expenditure of one action per round.

2) Vortex attack: By either touching, or by making a ranged attack (30 feet per level, +2 to strike) the character can completely subsume a target into hundreds of parallel universes. The target takes 3D6 damage from the disintegration, and must make a saving throw (14+ ME bonuses apply) or be spread into the cosmos. Living creatures can retain their link to or universe, and will reform within 1D4 melee rounds. A vortex attack requires 2 actions to perform.

3) Steal fortune: By channeling the power of hundreds of universes, the character can augment his own strikes, parries and dodges. At the beginning of each melee round, the character rolls 2D4. This number is divided amongst the character’s strike, parries, dodges and saving throws for a given round. The character adds these numbers before he rolls the dice, and any unused points are lost at the end of the round.