Chaotic Strike

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Chaotic Strike [Minor] by Iczer

'OOps didn't know that was going to happen'

The character can fire off a bolt of energy that warps reality and funnells disorder into the target, releasing disaster and ruin upon the target.

Range: 200 feet

Damage 1D6+1 per level of the character (see below)

Attacks per melee: each blast equals one of the character's hand to hand attacks for the round. bonus to strike: None but the chaotic nature of the blast, and its suddenness in exploding in the target's face reduces their attempts to parry or dodge the bolt at -4. the raw chaotic nature of the attack makes defending from it difficulty, but also reduces the ability to make precision shots.

Other notes: The attack form is usually random. GM's should feel free to use their imagination to determine what for the chaos takes when it arrives or use the following table.

1 - An explosion of fire and heat
2 - Shocking burst of electricity
3 - Pure force
4 - Extreme drops in temperature
5 - Sudden materialisation of high velocity matter
6 - Bursts of light or radiation
7 - Acid or other caustic substance
8 - Target simply starts dissolving or warps in shape
9 - High pitched sound
10- target's own biology attacks him (ageing, cancers etc)

Secondary note: The character can sacrifice the wholeness of his mind (ME) or body (PE) to augment this attack. each PE point or ME point expended adds +2 damage to the damage. By Sacraficing one of each, the character also adds +1 to strike (with a further +1 for each 'pair' spent) lost ME and PE returns at a rate of 1 per melee round.