Chaotic Strike
Chaotic Strike [Minor] by Iczer
'OOps didn't know that was going to happen'
The character can fire off a bolt of energy that warps reality and funnells disorder into the target, releasing disaster and ruin upon the target.
Range: 200 feet
Damage 1D6+1 per level of the character (see below)
Attacks per melee: each blast equals one of the character's hand to hand attacks for the round. bonus to strike: None but the chaotic nature of the blast, and its suddenness in exploding in the target's face reduces their attempts to parry or dodge the bolt at -4. the raw chaotic nature of the attack makes defending from it difficulty, but also reduces the ability to make precision shots.
Other notes: The attack form is usually random. GM's should feel free to use their imagination to determine what for the chaos takes when it arrives or use the following table.
- 1 - An explosion of fire and heat
- 2 - Shocking burst of electricity
- 3 - Pure force
- 4 - Extreme drops in temperature
- 5 - Sudden materialisation of high velocity matter
- 6 - Bursts of light or radiation
- 7 - Acid or other caustic substance
- 8 - Target simply starts dissolving or warps in shape
- 9 - High pitched sound
- 10- target's own biology attacks him (ageing, cancers etc)
Secondary note: The character can sacrifice the wholeness of his mind (ME) or body (PE) to augment this attack. each PE point or ME point expended adds +2 damage to the damage. By Sacraficing one of each, the character also adds +1 to strike (with a further +1 for each 'pair' spent) lost ME and PE returns at a rate of 1 per melee round.