Chaotic Power Flux

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Chaotic power flux [Major] by Iczer

'wow man..look at me go!'

The character can enter a state of hyperactivity and mutation that allows him to cycle through a vast variety of powers in a short amount of time.

1) Enter flux: The character enters the flux as a simple act of will. When he enters this state, he gains +20% to Spd +1 attack and +1d4+1 PP (roll every time this power is activated) as well as +4 initiative. During this time, his body starts to crackle and trickle with uncontained energy (he glows, sparks and changes color) -40% to prowl, -10% to all other skills as concentration is difficult.
In addition, every time the character rerolls initiative while in flux, he gains a random minor power! The character gains all the benefits of the power for a single melee round, before having to reroll. He gains all the intrinsic benefits of the power, but no actual attribute or SDC bonuses. Whenever he gains a new power, he also heals 2d4 SDC or HP spontaneously and for the duration is energy resistant (half damage). The character knows what the power is when he gets it, and how to use it.

2) The downside: The character never chooses his powers from round to round (though may expend an action to reroll the power, also healing the 2D4). When the power is halted, the character takes 3 damage for every round it was active and becomes tired and listless for 6D6 minutes (halve initiative and speed -1 attack per melee, cannot reactivate power while in this state). Every time he loses an action while in combat (body flip throw, mental stun, KO/stun, slow motion control), there is a flat 60%-PE score that this power stops prematurely and deals 3d6 damage to the character.

3) Other bonuses: Has a keen awareness of other powers. Has +2 to saving throws made in response to another superpower, and is -2 to be hit by aimed or targeted superpowers.