Channel Warrior Spirit
Channel Warrior spirit [Major] by Iczer
'I'm baaack'
The character can sift through time and overlay the personality of a warrior over himself, gaining his memories and martial expertise.
1) Pool of talent: At first level the character can select from a pool of 1 warrior. As he progresses in levels he gains an additional one warrior per level. Each warrior has it's own unique advantages and skills that the character may use. It takes 2 actions to superimpose his target's skills over his own, and the overlay lasts 8 minutes (+2 minutes per level) before requiring 10 minutes of rest.
2) Warrior talents: The warrior spirit possesses the following abilities:
- 6 skills: These skills are used to 'acquire' the warrior's HTH form as well as any other skills typical to that character (weapons skills, survival skills etc). Skill level is the character's level +2, and OCC skills enjoy a 15% bonus. The warrior spirit does not advance as the character does. In addition, the character gains the local literacy (if literate) and language as well as an idea of basic geography. Each warrior spirit has it's own IQ, ME and MA, each rolled randomly. By taking on a warrior spirit, the character may shed debilitating mental conditions (such as psychically induced paralysis). Essentially, the new personality gets a new save. Each warrior spirit sheathes the character in a 30 SDC field of force(recovers after 24hours), and by adopting a warrior spirit, the character heals 2d6 HP.
3) Translation: When subsumed by the memories of a past warrior, the character has limited access to his own skills (-25%) and translates all that he sees and hears into relevant experience and memories. a character facing multiple gunmen in an alley, may perceive instead a row of ninja archers in a wooded glade. as a result, he does not comprehend technology from after the time period the warrior has been drawn from. likewise, while words and language are translated into a speech and writing, the character may otherwise disregard important clues and circumstances. (EG: Channeling the spirit of Thukk Two Feathers, a neanderthal tribal warrior, the character would not recognize nor even acknowledge a computer, he may perceive a curious, brightly painted rock for instance.) if a character would need to see or visualize something that the dominant warrior spirit cannot, the character may make a relevant perception check (usually needing a 15 or better). the warrior spirit personality may be different, but it shares the same goals and desires of the character (as well as alignment).
4) Enhanced spirits: At level 3,6,9 12 and 15, the character can improve one warrior spirit giving it one extra level and adding 10 SDC to it's force field. such a character also acquires 2 secondary skills.
5) Picking and choosing: Now this is gruesome. If the character is in the presence of a person when he dies, he may adopt that character's spirit (will not take effect until next level). He gains their basic memories, their HTH skills and 2 other skills from their list of available skills. The target may resist with a saving throw vs psionics (with a bonus of +2). In this case, the warrior spirit does not have to share the character's alignment or goals (but will have his memories) and may refuse to fight former allies.