Chained Gauntlets
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Chained Gauntlets (Major) by Stone Gargoyle
1. Weapon Arms: The character can transform his forearms into solid metal staves, with the bone becoming metal chain which allows the arm to be extended along it, with the anchoring end hooked to a metal base at the elbow. This basically turns the character's arms into chain weapons.
- Range: Chain extends the character's reach three feet, plus one foot per level.
- Duration: Until transformed back; uses no actions to maintain.
- Attacks: Uses one melee attack/action to transform the limbs. Arms may be transformed individually or simultaneously.
- Damage: Adds +1d6 to punch damage and strikes as a whip/chain weapon.
- Bonuses: +3 to strike with the arms, plus any applicable PP bonuses and bonuses from WP Chain, which the character gets automatically with this power.
- SDC: The arms gain +2d4X10 SDC each and recover damage at a rate of 4d6 per 10 minutes. If the weapon arms are destroyed (all SDC is depleted), the character's arms simply return to normal (no damage from the transformed arms transfers), but it will take 1d4 hours for the arms to be able to transform again.
- Note: The hands still work as normal when transformed and so can allow the character to use the weapon arms to grab items at a distance, or to grab ledges, etc. Transforming the limbs while grabbing a ledge will automatically pull the character up. PS is considered Extraordinary for the purpose of dragging heavy items with the limbs, though lifting with the arms in this state is impossible.
2. Indestructible Bones: Same as the minor superability (PU1, page 33)
3. Other Abilities and Bonuses:
- +1d6 PS
- +2 to save vs. Horror Factor
Chained Gauntlets (minor) by Stone Gargoyle
The character can transform his forearms into solid metal staves, with the bone becoming metal chain which allows the arm to be extended along it, with the anchoring end hooked to a metal base at the elbow. This basically turns the character's arms into chain weapons.
- Range: Chain extends the character's reach three feet, plus one foot per level.
- Duration: Until transformed back; uses no actions to maintain.
- Attacks: Uses one melee attack/action to transform the limbs. Arms may be transformed individually or simultaneously.
- Damage: Adds +1d6 to punch damage and strikes as a whip.
- Bonuses: +3 to strike with the arms, plus any applicable PP bonuses and bonuses from WP Chain, which the character gets automatically with this power.
- SDC: The arms gain +2d4X10 SDC each and recover damage at a rate of 4d6 per 10 minutes. If the weapon arms are destroyed (all SDC is depleted), the character's arms simply return to normal (no damage from the transformed arms transfers), but it will take 1d4 hours for the arms to be able to transform again.
- Note: The hands still work as normal when transformed and so can allow the character to use the weapon arms to grab items at a distance, or to grab ledges, etc. Transforming the limbs while grabbing a ledge will automatically pull the character up. PS is considered Extraordinary for the purpose of dragging heavy items with the limbs, though lifting with the arms in this state is impossible.