Cerebromorph

From The Black Vault
Jump to navigationJump to search

Cerebromorph: [Major] by Iczer

'Golly......My massive brain should be able to figure a way out of this mess'

The character has the ability to harmlessly change the shape and configuration of his own brain. Such an ability grants unique abilities.

Firstly, the character can repair any brain damage he recieves by the power of his will.

Additionally, the character can spend one melee to enact any one of the following changes at a time.

  • Heightened Perception: By enhancing the parts of the brain dealing with monitoring the senses, the character becomes keenly aware of his entire surroundings. Compensating senses halves the penalties for being blind, and ignores penalties for being deafened. All the character's senses operate at 200-300% efficiency, adding +6 to initiative (as well as +6 to perception rolls if used)
  • Heightened Will: By focussing on the parts of the brain that revolve around the idea of self, the character becomes pig headed, overbearing and dominant. He gains +4 to resist psionic or other mental influences and his ME rises by 4. also his confidence and brashness give him +4 to save vs HF and +10% to all skills, but his demenanour reduces his MA by 4.
  • Heightened Discipline: Similiar to will, this is more a case of sculpting the brain to focus on specific goals and agendas, by minimising the ability to recognise outside distractions. as a result, the character becomes driven towards particular tasks. The character becomes virtually impervious to pain (+6 to resist pain and stunning type effects) and fatigue (lasts 4 times as long without sleep or rest, needs to sleep only 4 hours a night) and a +4 to ME
  • Heightened smarts: By focusing on the raw analytical and logical parts of the brain, the character can increase his IQ by 6. additionally, purely mental problems occupy a mere 1/5th normal time (like reading, crossword puzzles and theoretical math)
  • Skill Sympatico: The character reshapes the brain to focus on the parts of the brain that houses a person's talents. The character enhances a single skill to +30% (with related skills rising by +10%)
  • Low cunning: The character heightenes the reptile part of his brain, manipulating his limbic system to become crafty rather than strictly smart. the character becomes cunning, sneaky and opportunisitc. He gains +2 to damage, +1 attack, +1 to strike and +10 to speed.
  • Heightened intuition: Much like above, but focused more outwardly than inwardly. The character becomes more intuitive. He is unable to be surprised in combat, and has a 60% chance +4% per level, of prempting suprise out of combat. He gains +1 attack per melee as well as +2 to parry and dodge and a detect ambush skill of 77% (or +15%)
  • Heightened memory: The character can use the psionic power of total recall without use of ISP. he loses half of any stored information when he cancels this aumentation.
  • Speculative familiarity: The character draws on his memories and analyis of others to predict their moves based on highly skilled speculation. the character has a 40% chance of predicting the actions of others +5% per level. This can be used to track down a suspect, or merely avoid or recognise a deception. If the target is personally known to the character he gains that target's MA as a bonus to the percentile roll. if the target is a stereotype (such as a criminal profile based on activities) he has a -15%.
  • Semi psionic attunement: The character can simulate a variety of psionic type powers by focusing on expanding the suspected parts of his brain. as a non psionic character, the character fuels these abilities not by ISP, but by fatigue. every 10 ISP needed to fuel a power drains 1PE from the character (returns at a rate of 1 every 2 hours of rest). the character chooses a lesser psionic power and rolls percentile dice. The character must roll under the character's ME +6% per level. a failure produces a similiar power. Failure by more than 20% means no power is gained. This kind of reshaping is very fatiguing, and it can be performed once per day per level.

In addition, the character can make himself immune to psychotropics (including alcohol and many drugs), and can undo any mental damage, such as insanities and the deletrious effects of some psionic powers (such as mental illusion and bio-manipulation)