Ceasefire
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Ceasefire (Major) by Stone Gargoyle
"Explosive? I don't think so."
The superbeing generates an energy field in which the process of combustion fails to take place.
- Range: 40 foot radius, plus 10 feet per level
- Duration: Constant; cannot be turned off. Note that as a result, he cannot fire guns, drive vehicles or even cook food using an open flame.
- Attacks: Always on; requires no actions to activate it.
- Limitations: Does not work against magical fire fully, reducing effects to half damage and range from magical fire attacks.
- Effects:
- Effect On Weapons: Weapons utilizing an explosion or combustion effect to fire, such as handguns, rifles, grenades, bombs, cannons and mines, will not fire or work properly if in the radius of effect. Energy beams such as lasers will be reduced to half range and damage when fired from inside the field and simply stop short when hitting the field.
- Effect On Vehicles: If inside a vehicle, the vehicle will fail to start if utilizing an internal combustion engine and fuel system. Vehicles likewise nearby him within range will fail to start and vehicles passing by will stall out (but continue cruising with the motor off unless a brake is applied). This will cause automobiles and motorized boats and cycles to lose speed and cause planes to lose speed and altitude.
- Effect On Natural Fires: Natural fires, including campfires and forest fires, as well as pilot lights in stoves, will be extinguished. Hot lava and heated air will cool rapidly at a rate of 25 degrees per melee round. Microwave ovens and electric heating devices will be reduced to half temperature.
- Effect On Super Powers: Powers such as CEF: Fire will have no element to lock onto, and fire blasts and similar effects will be extinguished or fail to function. Those with APS Fire will be forced into normal form and must save to avoid being hurt in the process (14 or better, PE bonus applies) or suffer 1d4 damage to Hit Points and be unable to use their power again for 1d4 hours. This prevents all forms of Pyrokinesis as well.
- Other Bonuses: +2 to save vs. magic involving fire