Cattaur
Cattaur by Stone Gargoyle
The cattaur is a tauric creature similar to a centaur. Half-feline, half-man, cattaurs live in a variety of environments, from the savanna to the jungle, and their choice of locale somewhat depends on their tribal origin and the type of large feline they model themselves after.
These cat-like creatures are highly sensitive and can sense supernatural and magical energies, making them excellent wizards and shamans. This ability to sense magic can be quite useful in defending their homes and young from attacking creatures, often fighting to the death to protect those they love. Group oriented, they will seldom be found living alone, preferring to live in pairs or family groups. They prefer to hunt live prey, feeding on birds, reptiles, hares, jackals and small antelope, as well as large antelope, buffalo, sheep and occasionally cattle; cattaurs will not eat carrion or food which has been cooked. They spend much of their time stalking prey and planning hunts. They have a love of weapons, also, and make good armorers and blacksmiths as well as men at arms.
Alignment: Any
Attributes: I.Q. 3d6, M.E. 3d6, M.A. 3d6, P.S. 3d6, P.P. 4d6, P.E. 3d6, P.B. 3d6, Spd 4d6, with spurts of speed 50 (35mph) for 1d4 minutes
Hit Points: P.E. plus 1d6 per level of experience
S.D.C.: 20 plus those gained from O.C.C.s and physical skills
Natural A.R.: Not applicable; needs armor for protection
Horror Factor: 15
P.P.E.: 1d6X10 for typical cattaur
O.C.C.s Available to Cattaurs: Any, but prefer men at arms, magic or psychic O.C.C.s
Natural Abilities: In addition to great speed and prowess, the cattaur can prowl 90%, climb 90%, track by sight or smell 50%, nightvision: 600 feet, exceptional hearing and eyesight, and can leap 12 feet high and 40 feet long. Sensitive to the Supernatural and Potential Psychic Energy (P.P.E.) by instinct, range of sensitivity 400 feet. Sense ley lines, nexuses, and places of power, as well as incredibly powerful creatures of magic (1500 P.P.E. or more), range of sensitivity 200 feet.
Attacks Per Melee: Three per round or by hand to hand combat, whichever is greater.
Damage: Claws do 2d4+4 points of damage, bite 1d6+2 points of damage, or by weapon. A pouncing leap from a cattaur has a 01-65% chance of knocking a human-sized prey off his feet (victim loses initiative and one melee attack) and suffers 1d6 damage from the impact and fall plus claws.
Bonuses: +4 initiative, +5 to strike, +3 parry, +4 dodge, +4 to save vs. Horror Factor
Magic: By O.C.C. only
Psionics: Standard
Average Life Span: 90 years; some have lived to 140
Habitat: Can be found in all areas.
Languages: Three of choice (+20%)
Enemies: Deevils and other supernatural creatures
Allies: Elves and Faerie Folk
Physical Appearance: They look like large felines with a human torso coming out of the neck. The head, hands and belly are all human, though their teeth are designed for ripping and they have sharp claws on their fingertips. Fur patterns vary by tribe.
- Size: 5-6 feet long.
- Weight: 500-800 pounds
Notes: Cattaurs like weapons of all kinds but rarely use bows, preferring the rush of close-quarter combat. They can wear half-suits of any kind of armor.