Catastrophic Adaptation

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Catastrophic adaptation [Minor] by Iczer

"Awww man...not again....."

The character has an involuntary response to danger. Adapt or die. The character has a sixth sense that is triggered by large scale disaters, which in turn causes his body to twist and adapt, often without the character's conscious control.

Any time disaster is immanent the character chekcks th e following and makes changes. Note that 'disaster' in the context of this power, refers to events of a deadly or dangerous nature, affecting a large group of people or operating on a geographically local scale. A car accident doesn't count. A plane crash does. A house fire doesn't. a forest fire does. gas grenades don't. a gas tanker spill does.

The character has about a 10 minute warning, with a +2 minutes per level. The character does not need to be a potential victim, he only needs to be in the vicinity of the impending disaster. The character can delay the changes by consciously holding back, but the change is inevitable. at t minus 2 minutes he must make a save to keep resisting (14+ PE bonuses count). At T minus 15 seconds the change occurs.

  • If the character is a victim, he gains a buffer of 60 SDC that vanishes when the disaster has done it's damage. this SDC buffer is increased by 10 per level.
  • If the character has a determined percentage chance of survival, or of escaping injury, then it increases by 5% per level. likewise if saving throws will be needed to resist or reduce (or avoid) damage, then he gains a temporary +1 per level todo so.
  • If necessary, the character 'develops' wilderness survival at 88% (or gians +15%) this change lasts for his level in days.
  • The character's body twists to accomodate for the needs of the disaster. Changes that occur typically last just long enough to get to safety or to render aid, typically no more than 15 minutes per level. Mechanically, the changes mirror what could be expected from adapt to environment (refer to HU2 pg 238). the GM should tailor changes to suit immeadiate needs.
  • If the character goes to render aid to others, then he gains an adrenal type burst tto assist. His fatigue vanishes and th e character can function without fatigue for one hour per level. He also gains +6 to strength (extraordinary) for as long as he renders aid without rest.