Catalytic Control

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Catalytic control by Iczer

The character can encourage or discourage chemical interactions by simple concentration. The character can increase fuel consumption by up to 50% (with a proportionate effect) or cancel it down to nothing. Unattended chemical reactions drop by 5% every action the character concentrates over a 20foot radius (though only one actual reaction can be controlled at a time). Reactions that are stopped may not restart after concentration ceases. A fire stays out if extinguished, but nuclear rods go back to emitting if unattended. If stopped reaction may restart, it does not do so for 3d6 minutes. Needless to say, this is a boon to demolitions experts everywhere. If a chemical bomb (and almost all of them are) is reduced to 0% it cannot be detonated for those 3d6 minutes (plenty of dime to simply dismantle the damn thing.

Normal chemical reactions that can be affected include the following: Combustion, Oxidation, The effects of acid, freezing, carbonation, chemical combining, fermentation.

The character can also use this power to defend himself from fire and chemical attacks. If aware of the impending attack, the character can dismiss roughly half the damage, by attempting to instantly dampen the effects. If he has an action to spare, he may perform this feat for others as well. He may also neutralise chemical reactions (such as poisoning) inside his own body (half effects).

Offensively, this power has a whole range of effects. The damage from fire and chemical attacks can be increased by up to 50% (but not his own attacks, he cannot maintain the concentration to both launch an attack and increase it’s effect) The delicate nature of a human organism is reliant on a whole plethora of body chemistry. A victim of this power can make a PE saving throw (14) to resist taking 1d4+1 damage direct to HP.