Carnivourous Healing Factor
Carnivourous healing factor [Major] by Iczer
'Ohhh..I always feel bad the next day after I've eaten Mexican'
The character's body has an accellerated metabolism that slowly eats him up from the inside.
1) Healing factor: Just as the minor power of the same name. (but see below).
2) Degeneration: Rapid healing has a toll on the vody. Each day the character loses 1 PE point as his body canabalises itself for nutrients. In addition, each 'superheal' used from healing factor also drains one PE point.
3) Drain Others: The character can turn his healing factor on others as a weapon. By grasping a target (must grapple, imobilise or otherwise suprise a target) the character may allow his body to start feeding on them. The target makes a saving throw (14+ PE bonuses apply) or lose one PE. If the character has a bite attack of any sort, he may bite while grappling a target, lowering their saving throw by 2 in the process.
PE taken in this fashion can restore the character's lost PE, or can be held for one day per level. The target is not limited to human targets though. animals will also suffice, though mammals provide half as much nutrition, and reptiles and fish provide one quarter.
The character can drain a target through any form of natural body armour, even if transformed into inorganic substances (though the gain is halved) He cannot drain through artificial armour (though the necessity to grapple a target means that it may be a moot point).
4) Medical options: A person with biology, chemisty and paramedic (or better medical skills) can cook up regular meats and proteins to offset the characters PE loss, but the process requires time and money to set up, and does not offset any already lost PE.
5) High metabolism: The character's healing factor grants heightened physical capabilities. as long as he has more than half his PE remaining, the character gains;
+2 PS +4 PP +1 attack per melee +8 Spd +2 initiative +2 damage and +2 to save vs poisons.
6) Other bonuses: The character is typically more durable. He gains +25 SDC and +10 HP from this power, in addiitio to those bonuses gained by healing factor.