Cardinal Anhur-Mykll

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CARDINAL ANHUR-MYKLL as converted from 1st edition to 2nd edition Palladium Fantasy by Reagren Wright

Real Name: Ssphl-mykll

Occupation: Cardinal of the Church of Light and Dark in the city of Clypss

Alignment: Miscreant

R.C.C.: Sphinx

Experience Level: 10th level Scholar and 6th level Wizard

Hit Points: 79 S.D.C.: 110

Natural Armor Rating: A.R.:10.

P.P.E.: 267 Horror Factor: 17

Appearance: A huge, hulking sphinx (a winged lion with a humanoid face). He wears the symbols of the Church of Light and Dark.

Attributes: I.Q. 19, M.E. 17, M.A. 13, P.S. 26, P.P. 18, P.E. 19, Spd. 18 running/90 (63 mph/101.4 km), P.B. 17

Age: 1100, Sex: Male, Height: 5 foot (1.52 m), Length: 9 feet (2.74 m) plus tail, Wingspan: 20 feet (6.0 m), Weight: 1700 lbs (765 kg).

Natural Abilities: Never tires when flying, Nightvision 120 feet (36.6 m0, keen nightsight, keen hawk-like vision, prowl 60%, track by sight 77%, swim 40%, normal leap 30 feet (9 m) high or lengthwise, and flight assisted leap 200 feet (61 m) up or across. Can magically understand and speak all languages.

Spell Magic: All 1st and 2nd level spells, tongues, fleet feet, fly as the eagle, mask of deceit, invisibility: superior, armor of ithan, words of truth, breathe without air, fireball, life drain, control the beast, negate magic, impenetrable wall of force, heal self, metamorphosis: human, metamorphosis: superior, heal others, seal, and calm storm. Spell Strength s-14.

Combat Training: None

Attacks per Melee: 4

Combat Bonuses: +2 to initiative, +5 to strike, +5 to parry, +5 to dodge/+9 in flight, +11 to damage, +2 to roll with punch/fall, +2 to pull punch.

Saving Throws: +10 to save vs. Horror Factor, +8% to save vs. coma/death, +6 to save vs. magic, +2 to save vs. poison, +3 to save vs. psionics, and +2 to all other saves.

Combat Skills: Claws 3D6+4, Bite 2D6.

Skills of Note: Mathematics: Basic 98%, Lore: Magic, Geomancy, Religion, Faerie Folk, Custom & Culture: Western Empire and Isle of Cyclops 98%, Holistic Medicine 85%/75%, History 98%, Anthropology (Giants and Humans) 98%, Public Speaking 95%, Bartering 75%, Intelligence 64%, Lore: Demon & Monster 85%, Recognize Magic 55%, Recognize Enchantment 70%, and Scroll Conversion 25%.

Money: He has the wealth of the Isle of Cyclops at his disposal.