Cable Gun

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Cable Gun
Created by Slappy

This bizarre weapon was designed to take advantage of one of Kali’s favorite creations, the Nanobot Plague. It fires a four-foot long length of razor wire with heavy spiked weights on each end. The oddly-shaped rifle has twin barrels that sit at a thirty degree angle in a “v” shape. When fired, the cable stretches out perpendicular to the direction of flight to increase the chance of ensnaring the target. Once a piece of the cable hits its prey, it wraps around the target like a bola whip and embeds itself into the victim’s flesh. A well-placed shot can even disable one or both arms, but that is unnecessary to injure the target (it is just an added bonus). These odd rounds do little damage on their own, but they do not need to. The real destruction comes from the Nanobot Plague. The razor wire digs into the flesh of the target and locks itself in place with wicked barbed hooks. The target only has one melee round to remove the wire before it triggers a Nanobot Plague response. The ammo for this weapon is cheap to produce and incredibly destructive. If this weapon does have any drawbacks, it would be the somewhat limited range of this projectile.
Weight: 35 lbs. when fully loaded
Horror Factor: 10
M.D.C. of the Weapon: 110 M.D.C. for the rifle and each razor wire projectile has 30 M.D.C.
Mega-Damage: 2D4 M.D. from the razor wire on initial impact. Unless the bola whip is removed within one melee round, it will trigger a Nanobot Plague response, but unfortunately, removing the barbed cable is not an easy task. Tearing the razor-sharp hooks out of the target’s flesh inflicts an additional 2D4+2 M.D. and takes 3 melee actions. In addition, the target may be incapacitated from the initial strike. On a roll to strike of 13 or higher, one of the target’s arms is immobilized. On a roll to strike of 18 or higher, both arms are incapacitated. Most Nanoplague effects occur instantaneously and actually burn out the Nanobots responsible for the damage, but unless the cable itself is destroyed, additional effects can occur. This means that even if the target survives one Nanoplague attack, the victim is still at risk from additional attacks every 1D4 melee rounds until the razor wire is removed.
Roll on the Nanoplague Response Table below to determine additional damage:
01-10% The razor wire thrashes about wildly for 1D4 melee rounds, tearing deeper into the flesh of the target and inflicting an additional 4D4 M.D. per melee round.
11-20% The barbed hooks on the razor wire quadruple in length, driving themselves deep within the target. The wire inflicts an additional 3D6 M.D. plus it is now much more difficult to remove. It takes 5 melee actions to remove the razor wire and doing so inflicts an additional 4D6 M.D.
21-30% The razor wire dissolve into metal shavings (dissolved on a molecular level), without harming the victim. The bola wire is completely destroyed and there is no chance it will inflict any additional damage.
31-40% The wire bursts into flames or melts into a red hot liquid that inflicts an additional 6D6 M.D. The bola wire is completely destroyed and there is no chance it will inflict any additional damage.
41-50% The razor wire generates a lethal metallic poison (similar to mercury poisoning), and injects a massive dose of it into the target. Roll to save; needs a roll of 14 or better to save. If the roll fails, the Bio-Tech device suffers an additional 6D6 M.D. and is horribly weakened for 1D4 hours. Speed and strength are reduced by half plus the victim loses 4 attacks per melee and is -6 to strike, parry, and dodge.
51-60% The bola wire generates a powerful static charge that damages the target and stuns the pilot inside. The shock inflicts an additional 4D6 M.D. to the Bio-Tech device plus the pilot suffers 3D6 S.D.C. and is stunned for 1D4 melee rounds. While stunned, the pilot loses one attack per melee round and is -3 to strike, parry, and dodge.
61-70% The cable quickly contracts around the target inflicting an additional 2D4 M.D. per melee round to the Bio-Tech device for 3D4 melees.
71-80% The razor wire overloads and explodes inflicting an additional 1D6x10 M.D. to the Bio-Tech device, and half that damage to anything within a 15-foot radius. The bola wire is completely destroyed and there is no chance it will inflict any additional damage.
81-90% The wire creates a powerful organic solvent that dissolves the victim like acid, inflicting an additional 3D4 M.D. per melee round for 1D4 melees.
91-00% The barbed cable develops a limited intelligence and tries to burrow through Host Armor or Living Armor to reach the pilot inside. As it tears through the Bio-Tech device, this razor-sharp snake inflicts an additional 4D4 M.D. per melee round for 2D4 melees. Once it reaches the pilot, it detonates, inflicting 1D4x10 M.D. to the armor and 8D6 S.D.C. to the pilot. The bola wire is completely destroyed and there is no chance it will inflict any additional damage.
Rate of Fire: Equal to the number of attacks per melee.
Maximum Effective Range: 500 feet.
Payload: 10 projectiles.
Trade Cost: None, except to a Technojacker who can use such weapons.