Burning Sands

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Burning Sands (Major) by Stone Gargoyle

The superbeing can affect earth molecules to heat them up as well as generate storms of intense heat and debris.

1. Crumbling Earth: The superbeing can cause rock and stone within a 100 foot radius of himself to crumble and deconstruct by expending an action. This acts as an attack pulse of seismic energy doing 2d6X100 to walls and surfaces covering the ground, or 2d6X10 to targets made of rock and stone, but also affects other inorganic inanimate objects (4d6 damage). This is selective, so the superbeing can stand on a stone block and destroy the area around himself. The ground will crumble away, while walls may merely crack and crumble. Concrete beams and bridges may be disabled by this means. Repeated pulses may be required to reduce an area to powder.

2. Sandstorm: Powdered concrete and earth, as well as sand and similar particles, may be whipped up within 100 feet to cover a 10 foot radius per level of experience, for 2 melee rounds per level, by expending 2 action. victims of the storm are -6 to strike, parry and dodge for the duration of the storm, plus an additional 1d4 melee rounds after the storm ends. The storm also generates extreme heat, doing 2d4 damage per melee round to victims caught in it.

3. Scorched Earth: As an alternative to the crumbling effects, the ground can be made to simply heat up, doing 1d6 damage per melee round to exposed skin touching the ground, and 1d4 damage to other materials. Highly combustible materials will burst into flames. The heat generated causes a combat penalty of -2 to all combat actions, causing victims to fatigue at twice normal rate and reduces their speed by half.

4. Burning Sand Blast: The superbeing can cause sand or debris within a 20 foot radius, +2 feet per level, to erupt into a blast to shoot targets. This is typically done by shooting the sand up from beneath a target, but the sand can be made to shoot a distance of 20 feet, +5 feet per level, as long as the target is within the superbeing's line of sight. Damage is 2d6+2 and uses one action to perform.

5. Burying Attack: If possessing enough debris or sand, the superbeing can try to bury opponents and suffocate them by expending 2 actions. The superheated sand does 5d6 damage and will suffocate an individual if they are covered from head to toe. Each melee round buried, the victim suffers 1d4 burn damage, is reduced to half attacks, and can barely move to dig their way out unless they are super fast, have Supernatural PS, or have a digging ability. They will be blinded and deaf if completely covered and still manage to breathe. A good aligned character would not make a target suffer the potentially lethal nature of this attack.

6. Sand Blind: With a Called Shot to the face (-3) or the eyes (-5), the superbeing can whip sand in the face of a target within 20 feet. This does damage as per Burning Sand, but will blind a victim permanently if hitting the eyes directly. If just hitting the face, only a temporary blindness will occur for 1d4 melee rounds after the attack (-10 to strike, parry and dodge) and then will suffer -3 to strike parry and dodge for an additional 2d4 melee rounds.

7. Other Abilities and Bonuses: Resistant to Heat and Fire attacks (half damage)