Bullet Breath

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Bullet Breath (Major) by Stone Gargoyle

"Just let me catch my breath."

The superbeing is capable of solidifying his breath into a hail of gunfire.

1. Imune to Gases and Airborne Toxins: The character can breathe any kind of air and is not harmed by poisonous or impure fumes.

2. Resistant to Gunfire: The character takes only half damage from bullets and metal projectiles.

3. Breathing Bullets: The character can can inhale and release a burst of bullets from his mouth. Range: Can shoot bullets up to 200 feet, plus 100 feet per level.

Duration: Instant.
Damage: 3d6, plus 1d6 damage per level of experience.
Attacks: Uses two melee attacks actions.
Bonuses: +1, counts as wild shot.

4. Other Bonuses:

+1d4X10 to Hit Points
+3d6 to SDC

Mephisto made this response to the power:

Bullet Breath (Major) by Mephisto, based on an idea by Stone Gargoyle

I'd retool the power a bit. Instead of powers #1 and #2, I'd have

1. Empowered by Airborne Toxins: The character is empowered by airborne toxins and gases, that the character inhales. Any damage that would otherwise be taken, instead adds +1 to Initiative and +2 on strike on the characters abilities. Likewise the character is not blinded in clouds of ash, smoke, or mist. However, ingested, blood-borne (such as being stabbed) toxins and poisons have full effect on the character and must be countered in the typical way. The effects last for 10 minutes per level of experience.

2. Empowered by Gunfire: The character takes half damage from gunfire, but just as importantly, gets empowered by being shot as the character enters his or her skin. Blood loss is still a concern for the character, but at half the rate. When shot, each bullet adds +2 to strike for the characters abilities and +1 on Initiative. If hit with a burst of bullets, the character gets even stronger, adding an additional +1 attack per melee round, and +10 Hit Points. The effects last for 10 minutes per level of experience.

3. Spitting Bullets: Under normal circumstances, the characters body generates bullets through the esophagus and the character spits bullets out in a volley or singly. The range is 60 feet (20m) plus 3 feet (1m) per level of experience. The Spitting Bullets power can be used twice per melee round, counting as a single attack, +1 time per melee round at levels 5 and 11. The bonus to strike is +3 singly, with no bonus for burst attacks (unless empowered). The damage is 2D6 on a single shot, 5D6 on a burst.

4. Expunging Bullets: By far the most powerful ability that the character has is the ability to expunge bullets that the character has been shot with, right out of the tip of the tongue in a violent spitting manner! This can only be done after being shot, and counts as two melee attacks. The range is 60 feet (20m) plus 3 feet (1m) per level of experience. The bonus is +3 to strike, with empowered bonuses allowed. The damage is 2D4x10 because the characters body doesn't have the generate the bullet, it takes an already existing bullet from anywhere in the body and supercharges it. The character can spit out any bullet shot with, but it must penetrate his skin; Natural A.R. makes this power a lot less useful. Remember though, infection, blood loss and shock can all affect this character, not to mention the pain of having a bullet lodged in the body and possible loss of mobility so while technically the character doesn't have to immediately expunge bullets that are embedded inside, keeping them there isn't a pleasant experience. Also swallowed bullets don't get the bonus; they MUST penetrate the characters skin to be expunged.

5. Other Bonuses:

+30 to S.D.C.
+3D6 Hit Points
+2 to Save vs Pain and Poisons/Toxins
+15% to save vs Coma/Death from blood loss and shock