Bring Out Your Dead

From The Black Vault
Jump to navigationJump to search

Bring out your dead [Major] by Iczer

'They call to me...those things with the hollow eyes call to me at night'

The character draws strength from the dead. This is a passive and less sinister type of necromancy, that draws on the impressions left behind rather than any entropic forces brought on by death.

1) Know the dead: When presented with a corpse of any kind, the character learns that corpses name and the circumstances of his or her death. It imparts no specific knowledge, but does convey the circumstances surrounding his demise. [Eg: It may reveal that he was shot and then stabbed, but not the dimensions of the knife or the type of gun. ]

2) Feel them: The character feels the pull of dead people. He can sense the nearest concentration of dead bodies within a mile per level, and can see/speak with ghosts and spirits of the dead.

3) Draw from the dead: Every corpse within 50 feet of the character grants him extra strength and vitality. Each corpse can provide up to 10 SDC and 2 HP. Every 10 corpses provide +1 PS PE and PP as well. It takes one minute to draw upon the dead during which time he must concentrate to do so. If the dead are present spiritually, they may deny this power. Moving beyond that 50 foot radius does not cancel the power, but it does set a duration down to 5 minutes per level or until this power is called upon again.

4) Beyond the grave: The character can right the wrongs done to the departed. In the case of murder, the character can gain +1 attack and +5% to all skills when directly attempting to bring that murderer to justice. If the dead in question are aware and sentient, the character may gain this same bonus when directly performing their will.

5) Other bonuses: No stranger to death, the character is immune to the HF of the undead and of dead creatures. He is immune to spiritual possession and cannot be turned into a member of the undead. If he should collapse from wounds, he immediately attempts to draw from the dead to recover (only heals HP, but heals 3 times as many). He has a +10% bonus to save vs coma and death and may persist below zero for twice as long (double his PE).