Brick Tricks

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Brick tricks [Major] by Iczer

'Bigger. stronger. Tougher.'

The character is strong and tough, but also has the capacity to use those muscles in new and unusual ways.

1) Hyper leaping: The character can leap great distances with muscles alone. He may leap 10 feet across and 5 feet high for every point of PS. He can leap 50% further with a running start. He can also ignore falls of distances of 5 feet per PS point (Twice that if the fall was deliberate).

2) Hyperclap: By slamming his hands together, the character can generate a shockwave that radiates outwards.
The narrow shockwave has a range equal to twice his PS score, and inflicts 6D6 damage.
The wide shockwave travels outward for as many feet as his PS and is half that wide at the end and inflicts 4D6 damage.
Either use of hyperclap counts as an action. The wide clap has a +2 to strike with.

3) Stomp: The character can slam the ground with hands or feet to produce tremors and shockwaves.
The smallest shockwave, radiates for his PS in feet in all directions. everyone on the ground at the time must make a sense of balance check or fall over (lose one action and initiative).
The next largest shockwave takes 2 actions.any target in the area takes damage as if he had physically struck them with half his normal strength in addition to the possible knockdown. the ground takes that much damage as well.
The largest shockwave takes 4 actions and requires a wind up to perform (giving time for people to flee the area). All targets in the area are struck as if hit with his full strength punch, and tossed aside. All targets are affected as if affected by knockback attack in addition to needing to save vs balance to remain standing. Physical objects lying around are hurled away from the character as if he had tossed them away (half distance).
The character can choose to make this a line of shockwaves instead of a radius. He must spend an additional action to perform this (requires extra care and effort). The line is about 6 feet wide, and stretches for twice his PS in feet. The line is twice as wide at the end.

4) Tough and strong: The character gains 2D4 PE, 2D6 PS (Superhuman) and 2d4x10 SDC and an AR of 8. In addition, the character can lift 50% more than normal as long as he is just lifting and slowly moving (cannot hurl extra heavy weights, but can move them around at no greater than a Spd of 6).