Brawling

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Brawling skill by Mephisto

I think if I were to write up a Brawling skill I'd have an extra bonus attack but it wouldn't stack with Boxing. It would have Dodge, Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Knock Out, Knock Out from Behind at level one, with +1 to strike at levels 2, 6 and 10. It wouldn't provide an Automatic Parry, but would have a Knock Out at 19 and 20 at level 4. Also an S.D.C. bonus of +2D6. A save vs pain of +1 at level 1, 5, and 12. Note that I'm basing this skill more on how gypsies in the UK live, moving from town to town and getting into a lot of fights, not really a hobo per se.

OK Fine, here it is:

Brawling (Physical):

Note: This counts as a secondary skill.

The character often engages in wild fist-fights, with no regard for personal well being. The object is to swing and hit and either Knockout the opponent or do enough damage for others to step in and call the fight off. It's not technical training or gym schooled, but is trained in punching meat carcasses, sand bags and quite often, alley fights.

Bonuses: +1 Attack Per Melee Round (not cumulative with Boxing, a Martial Art Style or a Physical Training focus/discipline), Strike/Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Knock Out, Knock Out from Behind at level one on a Natural 20 (excluding uppercut), with +1 to strike at levels 2, 6 and 10. Knock Out at natural rolls of 19 and 20 at level 4. Knock Out at natural roll of 18 at level 9. Also an S.D.C. bonus of +2D6 at level one. A save vs pain of +1 at level 1, 5, and 12.

This edit removed Critical Strike for a reason. The goal of brawling is Knock Out. The skill can be used to complement any HTH skill as they remain very flexible in inclusion of additional techniques, whereas the N&S Styles are fairly rigid, and Ancient Masters would simply laugh at the idea of "brawling" with an opponent.