Brain Drain

From The Black Vault
Jump to navigationJump to search

Brain Drain [Major] by Iczer

'Take my hand..I only want to help'

The character's touch has a kind of neural tap that weakens an opponent's mind while strengthening his own.

1) Draining touch: When in contact with a person for more than a moment (punching and kicking aside) the character can drain the target of mental energy and use it. The target makes a saving throw (16+ ME bonuses apply). If he fails, then the character drains 2D6 ME from him, and piles it on top of his MA. He gains a sudden but temporary influence. If the target is a psionic, he may defend himself from this by expending 1 ISP per 2 ME drained. a mind block renders the target immune as well. Seconds after contact is broken (about 2-3 seconds) the drain is ended and both parties return to normal.

2) Affected target: The target of this ability can be influenced while affected, in one of three ways.

A) Inflict fear. the character turns his opponents mental energy against him. the target makes a saving throw Vs Horror factor (14+) as his the character's towering presence overwhelms the target. while the attribute drain returns when contact is broken, the fear remains in effect until the end of the round.
B) Charm: The character has a superhuman charm over the target. fundamentally this is the same as awe factor rather than Horror factor and is useful in seduction and soliciting favours from strangers. The feeling of elation persists after the touch has ended.
C) Suggestion using his borrowed charm the character can deeply implant some idea into a target. at some point in the future, the target will feel compelled to act on the suggestion. He may make a saving throw to resist, but is unlikely to if it is innocuous enough, and guaranteed to fail if it involves a gross violoation of one's personal codes).

3) Affect others: While borrowing someone's mental endurance, his charisma is heightened enormously. Saving throws vs psionic powers or psionic like powers are increased by 2 while enhanced.

4) Other notes: Ultra low ME. an ME of 5-7 usually means a -3 to save vs HF, -2 vs illusions and -1 to save vs mind control, as well as -1 to save vs insanity and loses -10% to performance, public speaking and seduction. at 3-4 ME he has -6 vs HF -4 vs illusions -3 to save vs psionics -2 from posession. he can be interrogated in as little as 2D4 minutes, and can barely lie to save himself. an ME of 1-2 is abysmal. -8 to HF -6 vs illusions or psionics -5 vs insanity. He virtually spills his guts after a minute of interrogation, and cannot muster the will to lie. At zero or below the target simply has not the will to stay concious and passes out. If somehow kept this way for over 30 minutes, the target will die.

5) Bonuses: +2 MA and ME as well as a +2 to save vs psionics.