Borrow Aura
Borrow Aura: [Major] by Iczer
'Excuse me General..I need your expertise and I don't have enough time to coerce you'
The character can photocopy a person's memory and personality and store the imprint for later, overlaying it over his own in order to gain access to their skills and reflexes.
1) Absorb aura: All it takes is a touch and 2 actions. This can be parried as normal. The character can keep one 'aura' in memory per level, plus 1 for every 5 points of IQ. Aura's usually last about 6 months before degrading.
2) Use aura: the character can grab a memorised aura and overlay it over his own. this process takes 1 melee round to perform.
When wearing the aura of another person, the character gains the target's HTH skills (at one level lower) and knows all the target's skills at -15%. He also has access to all the target's memories (though it's hard to filter all that information: It takes one melee round per specific 'fact' to uncover and the memories are foggy. Only 75% accuracy, 30% if the target was unwilling to be copied).
3) Consult aura: The captured and copied aura can be 'consulted' for advice. This takes a minute to set up, and the character can then 'talk' to his copy. If the copy is hostile then it will simply refuse, but otherwise the copy will advise as it feels necessary.
Errata: Duration: an aura can be maintained only for a limited amount of time before the strain of multiple personalities becomes too much. The Character can maintain the power for one melee round per point of ME he possesses. after that the toll becomes too great. beyond the normal time frame, the strain of keeping his desires and the target's skills drains the character, causing him to lose 10% from all skill use and suffer -2 to all combat rolls (including damage) and -1 attack per melee. these penalties vanish if the aura is released, but recalling that aura within the next hour causes them to return. Judicious use of consult aura (#3) can arrange for the selected aura to behave more docile, and can extend this duration to one hour per level (as can the copied personality of a loved one or friend)
Errata: Saving throw: None originally (It's technically harmless) but it fails against targets that are heavily electromagnetically shielded, and against targets with an active mind block. The copied personality may express it's distaste at being copied and has it's own saving throw. each copied aura has a saving throw bonus Vs possession equal to the same bonus as the original. Each time the aura is accessed, the copy may (if it is so inclined) make a saving throw vs Possession. If successful, the character still has normal access to the copied aura's skills and memories, but the aura's duration is reduced by one month (with enough overuse, an aura may disappear many months before it's time)