Booming Teleport

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Booming Teleport (Major) by Stone Gargoyle

When the hero teleports, it is accompanied by a sonic boom radiating out from where he telports from and from his destination when arriving.

1. Teleportation:

Range: 100 feet per level
Duration: Instant
Weight Limit: Self and up to 50 lbs per level
Number per melee round: Twice per melee round, uses two melee attacks/actions
Chance of Success: Use percentages for Teleport power on page 295 of HU2 rulebook.
Results of Unsuccessful Teleport: Teleports 1d6 feet from his original location, with the booming effect doing half damage and effects.

2. Energy Expulsion: Sonic Boom: The act of teleporting generates a sonic boom similar to that of the minor superability of EE Sonic Boom.

Range: 150 foot radius. Overlapping radius areas does not result in multiple damage.
Damage: 3d6 to all people and objects in range, plus there is a 01-80% likelihood that the victim of the blast is knocked off his feet and backwards 2d6 feet (flying characters are knocked twice the distance). Getting knocked off his feet causes the victim to lose initiative and 1 melee attack/action.
Penalty: Boom can be heard at a distance of 2 miles, potentially alerting others to the character's presence.

3. Other Abilities and Bonuses:

The character is immune to the teleportation powers of others and cannot be forced to teleport against his will.
Impervious to Sound and vibration (as per the minor super ability)