Bone Control
Bone control [Major] by Iczer
'Got a bone to pick with you'
The character can control his bones, twisting them without any negative effect on himself.
1) Twist bones: The character can twist and deform his bones harmlessly, gaining joints where he needs. He gains a +20% to escape artist skill. Combined with his ability to lock and fuse his own bones, he gains +6 to hold or escape locks and grapples. In addition he takes no damage or even discomfort from any form of joint lock.
2) Bone weapons: The character can create spontaneous weapons. by popping spurs of bone from striking surfaces on his body he can generate natural weapons that inflict 2D6 damage (plus any PS bonus). In addition, the character can form tiny bone spurs on any part of his body, essentially harming those who would wish to manhandle him. Anyone grappling the character can expect to receive 2d4 damage as bony spikes shoot from the held body parts.
3) Elongate limbs: The character can extend his bones, gently morphing the flesh to accommodate. the character can extend his arms and legs by up to 3 feet plus one extra foot per level.
4) Boneless: The character can do away with his bones, being careful to keep his organs intact. essentially the character can become boneless and fit through any opening roughly 6 inches across. an narrower puts undue stress on internal organs inflicting 2d4 damage directly to HP. it takes 2 actions to become boneless, and 2 actions to restore bony state. while boneless, the character has a Spd of 4 and has a PS of 6.
5) General bonuses: +6D6 SDC, +2 PE, +2 PP. Highly resistant to disease (+6 to save diseases have only 1/4 normal effect and duration). Bones instantly heal after damage. Even then, bones can be made super hard, requiring 80 SDC to shatter.