Bond:

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Bond [Minor] by Iczer

'You guys should just stick around until I get back'

The character can cause to items to attract each other and form a physical attraction that can be broken only by time or excessive force.

The character touches a target and then attaches him to a nearby object, a wall, the floor it matters not. The object designated, extrudes tendrils to tie the target. Effectively this works like an attempt at grappling with the following distinctions.

1) Once the grapple has been started, the character can let go while the nearest surface maintains it.

2) The target is only really held in place, and at best is immobilised by one or two limbs, and only where they attach to the target.

3) The target can escape by making an escape artist check (at -5% per level of the character).

4) The target can also attempt to escape by opposing strengths. the grappling surface has an extraordinary PS of 3 per level, plus the AR of the materiel in question.

5) the target can also escape by simply trying to smash and tear the bonds that hold him. he must destry an equivilent SDC equal to that of a 5x5 section of the material in question. 6) If the target of this power is a living being, it wears off after 3d4 melee rounds. otherwise (see below) the bonding is a permanent, physical change that can be undone at will by the character.

Other applications: The character can bond items to a target willingly (even himself). Bonding a sword to his arm, or gun to his hand makes the item undroppable. Likewise bonding materials to himself can give him some unweildy but primitive body armour. Bonding can be used to add 20% to climb checks. It can be also used as a form of welding, forcing two objects to bond together. likewise it can be used to jam the workings of an object with easy to discern parts, permanently wedging a door shut for instance.