Bog

From The Black Vault
Jump to navigationJump to search

Bog: [Major] by Iczer

'Sucked in hah!'

The character can transmute earth, rock and stone into more pliable material, as well as exert limited control over the area when he has done so.

1) Create bog: By expending all actions for the round, the character can tarnsmute a radius of 30 feet (+5 feet per level) into soft soil, and boggy mud. This is only effective on earth, soil, sand and rock, and works by transmuting a percentage of the matter into moisture and random organic compounds. This will work on Brick and mortar, but is less effective on concrete and bitumen. The bog has a depth of 3 feet +1 foot per level (1/3rd depth for bitumen and concrete) and lasts as long as the character remains in the area, plus 1D4 minutes. The boggy area sinks most vehicles, and is difficult to pass over. Characters in a bog move at 1/3rd spd and are -4 to dodge. Each target in the bog must roll under their PP score on a d20 every round or lose an action from being 'stuck'. Anyone moving at high speed over the bog must make a sense of balance check or fall over (lose 1 attack and lose initiative).

2) Sink: The character can cause any target touching his boggy area, to sink Any target may dodge this attack (14+ required). A sunk target is sucked downward to the bottom of the bog. The Target needs to be able to blow or rip his way free (15 damage per foot of bog) to escape. a target sucked waist deep or deeper is unable to dodge and loses one action per round. Anyone sunk neck deep or deeper loses 2 actions per round. anyone submerged will, of course, start to suffocate.

3) Expel: Anyone touching the character's boggy area can be expelled by an upswelling of the fluidic surface.The character can attempt to dodge (14+). if not, he is thrown into the air 10 feet plus 2 feet per level, and is knocked down (lose one action, plus initiative) damage from a fall is halved if he falls back into the bog (target can be pushed 1 foot per level in a direction of the character's choosing) If a character has already begun to sink into the bog, the character can add this distance already sunk to the height thrown (and double the distance outward). The character can use this to try and hurl an opponent into another one by expending 2 actions.

3) Bog manipulation: The character can use the bog to swipe at a target, inflicting 3D6 damage to anyone inside a controlled bog or within 15 feet of it. Targets are muddied by the experienec. The character has +2 to strike with this form of attack. as an alternative, the character can raise the bog as a wall, and can even surround his whole controlled area with a 10 foot high wall (+2 feet per level). As a bog wall, all targets are slowed upon entering and require 1D4 actions to pass through. Anyone slamming into the wall take 2d6 damage. The wall stops all thrown weapons and projectiles. energy blasts and bullets that inflict less than 30 damage are also stopped, while any damage in excess of 30 will be halved as it passes through the wall. Holding a wall together requires 3 actions per round to maintain.
When a wall is raised, the bog within has it's depth halved. If completely surrounded, the bog has negligible depth. Anyone inside a bog wall when it is released, takes 3D6 damage and has a 70% chance of being knocked down.

4) Other abilities: When used on an actual bog or swamp, the character's effective radius is doubled, as all are all ranges and distances. The character can walk on soft mud, earth and even quicksand without ill effect. Water and mud effects drip away from the character (never blinded or knocked down by water or mud style attacks. half damage if any. Character enjoys a natural swim skill of 45% +3% per level. When in a swamp or bog, either made by himself or a natural one, he enjoys +30 SDC +4 PS and +2 initiative, as well as +10% to prowl, climb and swim.