Body Weapons
Body Weapons (Major) by Stone Gargoyle
This is a major version of the minor super ability appearing in the HU2 main book (on page 229).
This power enables the character to alter the shape and structure of his extremities to form weapons. This means he can elongate and transform one to all of his fingers into stabbing spikes, cutting knives, or scythe-like claws; grow spikes, hooks or knife blades from the knuckles; the fingers and hand into a two, three or four pronged fork, hatchet, hammer, metal ball, or scissors or shears; or the hand and forearm into a sword, mace, morning star, ball and chain, trident, and so on. The weapons can range from any variety of blades to club-like stumps. The shapes are limited to traditional hand to hand, melee weapons (hammer, mace, sword, scythe, etc.); nothing long-range, that fires projectiles, or that can be thrown. Some items with moving parts can be made (such as scissors), as well as serrated saws, screwdrivers, picks, and similar items.
Keys can be made with a successful skill roll to match an existing key (40%, +5% per level, rate of success), as well as lockpicks, adding +10% to any pick locks roll using the created pick.
The forehead can be lined with spikes, adding +3d4 to head butts at level one, plus 2 points of damage per level. Sharp horns, blades and protrusions at the elbows and knees add the same amount of damage to knee and elbow strikes.
Creation of blade arms can extend to three times the normal forearm length.
- Damage:
- Damage is 2d4 for a single knife blade made from a finger, creating a set of four claws which can do 8d4 damage +PS bonus. The same applies to knuckle blades, horns/hooks or spikes.
- An arm can be molded into a club, mace, morning star,hammer, or similar blunt weapon that does 2d6, plus 2 points of damage per level of experience, +PS bonus and hand to hand combat damage bonuses.
- A sword, axe, glaive or similar blade weapon inflicts 3d6 damage, plus 3 points of damage per level, +PS damage bonus and hand to hand combat bonuses.
- Scissors or shears inflict 4d6 damage, plus 4 points of damage per level, +PS damage bonus.
- Bonuses: All PP, PS, and WP skill bonuses to strike, parry and damage are applicable. The weapon arm is as hard as steel and has a base SDC of 4d4X10 per arm. Body weapons can be used as weapons if severed from the body.
- Special Bonus: +4 initiative and +3 to disarm. Automatically gets the fighting skill of Paired Weapons.
- Range: Limited to reach and length of weapon.