Body Swap

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Body swap [Major] by Iozer

'You have a nice body. I may take it out for a spin'

The character can swap bodies with a target, through a process similiar but somewhat different to posession.

The character needs to get a hold of a target, usually by grappling, though this works if grappled in turn. Once the grapple has started, the character engages this power at the cost of two actions.

The target gets an immeadiate saving throw (14+ ME bonuses apply) BUT if the saving throw is successful, and the grapple is not broken, the next save, and all subsequent saves are at -1 until either a) contact is broken or b) the target fails a saving throw. The target is aware *something* is happening when he succeeds, and may attempt to break contact rather than hang on and risk it.

If the target fails, then the two minds swap bodies. Both parties are stunned (no actions, may defend themseves normally; skill use is at -20%). The character for one melee round after the transfer, and the target for 1D4+1 rounds (the character is somewhat acclimitised to his own power).

Being in someone else's body is awkward. The controls are all in the wrong place, the centre of gravity is quite different from person to person. The character suffers a -5% to all physical skills and -1 to all combat abilities. The target, who does not have any power compensating for this new situation, suffers a -15% to physical skill use and -3 to all combat abilities.

Other notes when riding in the wrong body.

  • Superpowers do not come with you. You can't body swap again without returning to your own body.
  • You may be better at riding in other people's bodies, but you don't know how the body works. Their superpowers (if any) can only be used if you know that they have them, or if they are automatic. The character will lack the experience of using another person's powers.
  • PPE: Spellcasters will be horrified to learn that their new body is unable to chanel PPE as well as the one they have been training with. They can still cast spells, but have to use the host's body's PPE (or any other PPE they can gather).
  • Psionics: As a general rule, psionic powers and ISP travel with the relevant mind, though an unwanted body swap will sap 2D6 ISP from a target. Note that Mind Block prevents a body swap.

Duration: 10 minutes per level. with a few caveat's.

  • He can be exorcised and driven out by supernatural powers. either party can have this done.
  • Near death of the character will automatically end the mind swap. if the character's original body drops to 0 HP, the swap ends. nothign happens if the target's body drops to 0 HP though.
  • Actual death of either body either ends the swap (75%) or renders it permanent (20%) or kills both parties (5%)
  • The character can end the swap prematurely. He can be bargained with, threatened or tricked to do this as well.

Other bonuses:

Has a +4 to save vs posession.
+1D4+1 to MA.