Body Sculpting

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Body sculpting by Iczer

"Breast enhancements? Naw My doctor just threw these together this morning”

The character has the ability to malleate flesh with his touch. With careful manipulation he can render a person unrecognizable, enhancing and sculpting appearances or shredding them.

1)Delicate surgery: With a willing, or at least unresisting or helpless victim, the character can sculpt and mold their facial features. In reality, as the character lays his hands on a person, tiny needles deliver a chemical potpourri of juices designed to shape cartilage, bone, muscle, flesh and nerves. This is a slow process, but certainly faster than conventional cosmetic surgery. (as a rule, presume 30 minutes minimum time, plus another 5 minutes per point of PB shifted, plus another 5 minutes per point of penalty applied to his basic sculpting skill (see below). Twice this for a slow, careful job, half this for quick and dirty work. This ability can also dye hair and skin (within human tones), modify eye color, add or remove hair, remove or add moles straighten teeth and correct other cosmetic differences. It can also be used to implant regular implants, or just bulk up or slim down fat cells.

2)Dirty pool. If the character can stike an opponent in melee, the opponent must make a save vs non lethal poison or find his flesh melting from the touch. This is a brief period of mutilation, almost as long as the contact lasts, but the victim feels the destroyed flesh. Bare hand blows do and extra 1D4 damage (+1 per level) to those that fail their saving throw. If the character can get a grip on his opponent, he may attempt to tear huge chunks out of him. This can only be done from a grapple and counts as two actions (and the tearing effectively ends the grapple). The victim takes 6d6+PS damage from this attack, and must make a saving throw (14+ PE bonuses count). If the save is failed he victim also loses a PE point out of the deal as well as a 20% chance of losing a PB point as well. Without the assistance of this character, or an extremely competent surgeon, these points are lost permanently. In any case, any wounds left by this character will appear twice as bad as they should. Targets who are otherwise ‘immune to poisons and toxins’ are immune to this power.

3)Body sculpt: The character has the skill Art: (Sculpt human flesh) at 75% +5% per level. With this power and this skill, the character can make the alterations as outlined above. This skill is only necessary if the character wants to make long lasting, permanent and precise work. To simply disfigure or maim a disfigured victim, all he needs is to have that victim at his mercy. PB can be raised on a person by 30% (+1 point per level). There is a limit to natural beauty in a person.

Other skill notes:

Simple beautification and cosmetic cleansing. –0% for a PB shift of no more than 3 points)
Cosmetic enhancement: -5%
Alter traits directly connected to PB (Breasts, fat, jawline) –5% each
Alter traits not directly connected to PB (Moles, skin color) -0%
Alter appearance as to appear different -5%
Alter appearance to resemble another person -10% (plus will need a picture to work with, and will need to also adjust PB to match)
Add or remove a gross feature of the body (such as horns or thickened skin) –20%
Toughen skin to make an AR of 9 -15%
Alter a person’s height -10% (bones are tricky)
Alter a person’s posture –20% (make your dog walk upright. Includes basic balance)
Radically alter skull structure (give your dog humanoid features) -30%

A failed roll usually results in discomfort for the subject, as his natural features attempt to reassert themselves. 1d4 hours after surgery the character’s body starts to fight back. This painful regression takes 6d6 minutes for every hour spent in surgery, the victim taking 4d6 damage every 5 full minutes. In the case of shaping the skull, failure can result in permanent brain damage.

4)Other benefits: The character gains +10% to first aid, paramedic and MD skills. +1 PP