Body Puppets
Body Puppets [Major] by Iczer
'And this little guy...I call him spleeny'
The character can dismember himself in a fashion reminiscent of anatomical independence, but with expanded capabilities.
1) Remove Limb or Organ: The character can voluntarily remove any limb or organ from his body. the character continues to function normally without the limb or organ (though he still needs it see limitations). The removed organ can be reattached by contact.
2) Animate Limb or Organ: A removed limb or organ has an HP score independent of the character, and is animated like a little clone. The flesh reshapes to be a little copy of the character, and possesses all the mobility one would expect from a tiny little man. The new creature has a HP of 10+ 2 per level, a PS of 2 and a PE and PP equal to the character. Spd is halved. The little creature possesses all the character's skills, including HTH combat, but inflicts 1 point of damage in combat (if any). a opponents are -4 to hit such a small opponent.
3) Multiple Midgets!: The character can detach and animate up to 2 body parts or organs per level, though he must part with vital body parts to do so. Detaching and reattaching a body part each takes one action.
4) Resistant to Slashing: Slashing weapons inflict 1/4 damage to the character, who can simply 'help' the process along and simply seal up after the weapon. If the character chooses, he may simply take no damage from a slashing style attack, but must separate a limb or head in the process. The character can remove his head, leaving his body to do the fighting.
5) Sensory Feedback: The character is in control of all his little men at all times, and is aware of what they are doing and seeing. Distance is not a factor.
6) Vulnerabilities: Each little man has only a limited number of HP before dying. Should a limb die, the character will suffer 2d6 damage. He will regrow that limb in 48 hours. Should the little homunculus be a vital organ, the character immediately goes into shock. The loss of such a little guy causes 2d6 damage to HP instead of SDC, and the character is now without an appropriate organ (and may die if it's his kidneys). Of course, death of the head is similarly tragic. The affected organ will grow back as normal, but only if the character can be kept alive for that long. In addition, by removing a limb or organ, he removes his capacity to use it. Removing a leg means he is reduced to hopping. While he can safely remove his stomach and have it roll around the room doing impressions of his co-workers, he cannot eat while his stomach is out and about.