Body Harvesting
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Body harvesting [Major] by Iczer
'Eddie?....Oh wait..you meant me...Sorry to tell you this pal...Eddie's Dead'
The character has the gruesome ability to gain strength and vitality from the frshly dead. In all the below cases, the body must be as close to the character biologically (same species) and must have died in the last 3 hours (plus 1 hour per level).
- Cull corpse for healing: By sinkinng his fingers into a freshly dead body, the character can literally absorb it, healing and repairing himself as he does so. This procedure takes 1d4 minutes to complete, and recovers 1d4x10 SDC and 4d6 HP. The body is consumed by this process, both destroying valuable evidence (no body = no crime) and feeding the character. (does not need food or water after feeding for 72 hours)
- Imitate the dead: A more gruesome endeavour. If the character does not wish to consume the corpse as food or healing, then he may adopt the victim's appearance and manerisms. The character mimics him physically, even acquiring his physical attributes (or keeping his own if superior). Mannerisms are kept, and the character has a vague sense of the victims memories (he will recognise family membes, and where he keeps his hideakey, but not safe combinations, pin numbers or details of business meetings.) The appearance change is permanent, until undone by the character, or until he exerts himself. Every point of damage he takes reduces his adopted appearance by 1%. Every time he uses a super power he lowers his disguise by 5%. a super scale battle would quickly cast aside this appearance.
- Draw strength from the dead: By consuming a corpse, but not feeding or altering his identity, the character can draw power from the dead. The character gains an SDC boost of +1 for every 10lbs of dead human he consumes, and a PS bonus of +1 for every 50lbs of dead human he consumes. These bonuses last for an hour, before fading (Bonus SDC fades at 1 point per minute, PS fades at 1 point every 10 minutes).
Other bonuses:
- The character is resistant to diseases found in and common to his species (+6 to save vs disease)
- +2 PE and ME.
- +1d4x10 SDC